| startTransition |
Transition between the standby and running state. The moment the referenced StoryboardElement instance starts its execution.
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| endTransition |
Transition between the running state and the standby state. The moment the referenced StoryboardElement terminates its execution by completing its goal.
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| stopTransition |
Transition between the running or standby states to the complete state. Occurs when the execution of the referenced StoryboardElement instance is stopped via a stop trigger or overriding.
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| skipTransition |
Transition marking the moment an element is asked to move to the running state but is instead skipped so it remains in the standby state (Only for Event instances).
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| completeState |
State from which the Storyboard element cannot return to the running state without external interference (forced by a parent element).
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| runningState |
State in which the storyboard element is executing its actions.
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| standbyState |
State in which the storyboard element could move to the running state given a start trigger.
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